Creator Chronicles Plan the first dungeon party
Three seats for Hidden Swamp, plus a second crew that keeps the lab alive.
Hidden Swamp is a level 1–4 cave that wants three guild members. This planner is a seating chart, not a live DPS meter. Fill tank, healer, and damage before you press F. Run a second party in parallel if you can house them; profession level equals member level, so a swamp clear is also an alchemy tick when Seran is in the group.
The campaign is single-player. You cannot bring a Discord friend into the cave. Hall of Battle in the 14 September 2026 build is asynchronous PvP against other masters’ parties. Rank seasons and Party Strategy potion toggles arrive with that client. Demo saves still do not carry over when the demo closes on 13 September 2026.
Seat one — tank
Prefer Warrior or Knight. Named early tanks include Mona (mining) and Confidence (blacksmithing). Dwarf health (+1200) is the comfortable racial. Human physical attack (+100) is fine if you already have potions. Do not seat a Rogue here on Conqueror. See the class tier list if you want the letter grades behind that sentence.
Seat two — healer
Prefer Priest. Lettuce (herbalism) and Seran (alchemy) already match the job. Elf mana (+1500) and Alchemy’s +1200 mana bonus keep the bar alive. A Druid can flex later. A Mage cannot heal the tank who just ate a pack. Mood drops when a companion dies; keep this seat off the front row. Mood explains quit risk.
Seat three — damage
Prefer Hunter for the first swamp. Kanji (cooking) and Joram (fishing) are named damage invites if a Hunter is late. Mage is an A-tier alternative once the lab exists. Rogue and Warlock are B-tier glass: fun on Beginner, expensive on Conqueror where death resets level to 1 and a bad mood can delete the login forever.
Second party — village XP
While group A crawls Hidden Swamp, group B should include the alchemist you still need at profession 3 for root oil, plus whoever is unlocking cooking or mining. Parallel parties are expected. The profession ranks explain why Herbalism, Alchemy, and Blacksmithing outrank Enchanting on day one. Do not send six people into one cave; send three, then three.
Difficulty filter
- Beginner: monsters at 60% stats, no level reset, no permanent leave. Use this to learn logs.
- Adventurer: full stats, still no reset or permanent leave. The honest default.
- Conqueror: death resets that member to level 1; mood can cause a permanent quit; speedrun ranking records your time. Only seat people you can replace.
Difficulty is locked at new game on character creation. If you picked Conqueror by accident, this planner will not save the save. Start a new file after 14 September if you want Beginner.
After a wipe
Open the battle log before you fire the healer. Check potion settings when Party Strategy exists in 1.0. Rebuild using combat and dungeons. First clears still grant a village trait point; protect that point. If someone quit, return to recruit and the roster instead of dragging a level 1 Warrior back into the same pack.
Hardware does not pick your tank. Once the client boots, this chart matters more than another GPU. Pair it with the village planner so the three people you seated actually have houses, bread, and a road home.
Frequently Asked Questions
Quick answers for new guild masters.
What is the minimum Hidden Swamp party?
Three members: tank, healer, damage. Details and loot sit on dungeons.
Can two parties run at once?
Yes. Keep a second crew on alchemy or gathering. See jobs for who belongs on the bench.
Who should I invite first?
Lettuce or Seran for heal, Mona or Confidence for tank, then a Hunter or Kanji. The roster names them.
Is Hall of Battle a live session with friends?
No. It is asynchronous PvP. Prep the campaign triangle here, then read launch notes.